mirror of
https://git.suyu.dev/suyu/discord-rpc.git
synced 2026-03-25 22:28:41 +00:00
Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game. * Start on a build script
This commit is contained in:
@@ -10,6 +10,7 @@ endif (NOT ${ENABLE_IO_THREAD})
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set(BASE_RPC_SRC
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${PROJECT_SOURCE_DIR}/include/discord-rpc.h
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discord-rpc.cpp
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discord-register.h
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discord-register.cpp
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rpc_connection.h
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rpc_connection.cpp
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@@ -12,27 +12,31 @@
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#pragma comment(lib, "Psapi.lib")
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#endif
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void Discord_Register(const char* applicationId)
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{
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#ifdef _WIN32
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void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
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{
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// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
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// we want to register games so we can run them as discord-<appid>://
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// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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wchar_t exeFilePath[MAX_PATH];
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GetModuleFileNameExW(GetCurrentProcess(), nullptr, exeFilePath, MAX_PATH);
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int exeLen = GetModuleFileNameExW(GetCurrentProcess(), nullptr, exeFilePath, MAX_PATH);
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wchar_t openCommand[1024];
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const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
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if (command && command[0]) {
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StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
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}
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else {
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lstrcpyW(openCommand, exeFilePath);
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}
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wchar_t protocolName[64];
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StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", appId);
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StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
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wchar_t protocolDescription[128];
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StringCbPrintfW(
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protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", appId);
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protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
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wchar_t urlProtocol = 0;
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wchar_t openCommand[MAX_PATH + 8];
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StringCbPrintfW(openCommand, sizeof(openCommand), L"\"%s\" \"%%1\"", exeFilePath);
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wchar_t keyName[256];
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StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
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@@ -58,9 +62,8 @@ void Discord_Register(const char* applicationId)
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fprintf(stderr, "Error writing description\n");
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}
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len = lstrlenW(exeFilePath) + 1;
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result =
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RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, len * sizeof(wchar_t));
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result = RegSetKeyValueW(
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key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
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if (FAILED(result)) {
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fprintf(stderr, "Error writing icon\n");
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}
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@@ -72,5 +75,63 @@ void Discord_Register(const char* applicationId)
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fprintf(stderr, "Error writing command\n");
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}
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RegCloseKey(key);
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}
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#endif
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void Discord_Register(const char* applicationId, const char* command)
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{
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#ifdef _WIN32
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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wchar_t openCommand[1024];
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const wchar_t* wcommand = nullptr;
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if (command && command[0]) {
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const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
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MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
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wcommand = openCommand;
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}
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Discord_RegisterW(appId, wcommand);
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#endif
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}
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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{
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#ifdef _WIN32
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wchar_t appId[32];
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MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
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wchar_t wSteamId[32];
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MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
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HKEY key;
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auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
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if (status != ERROR_SUCCESS) {
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fprintf(stderr, "Error opening Steam key\n");
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return;
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}
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wchar_t steamPath[MAX_PATH];
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DWORD pathBytes = sizeof(steamPath);
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status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
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RegCloseKey(key);
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if (status != ERROR_SUCCESS || pathBytes < 1) {
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fprintf(stderr, "Error reading SteamExe key\n");
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return;
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}
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DWORD pathChars = pathBytes / sizeof(wchar_t);
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for (DWORD i = 0; i < pathChars; ++i) {
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if (steamPath[i] == L'/') {
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steamPath[i] = L'\\';
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}
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}
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wchar_t command[1024];
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StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://run/%s", steamPath, wSteamId);
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Discord_RegisterW(appId, command);
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#endif
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}
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@@ -1,3 +1,4 @@
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#pragma once
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void Discord_Register(const char* applicationId);
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void Discord_Register(const char* applicationId, const char* command);
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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@@ -208,10 +208,16 @@ bool RegisterForEvent(const char* evtName)
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extern "C" void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister)
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int autoRegister,
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const char* optionalSteamId)
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{
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if (autoRegister) {
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Discord_Register(applicationId);
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if (optionalSteamId && optionalSteamId[0]) {
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Discord_RegisterSteamGame(applicationId, optionalSteamId);
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}
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else {
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Discord_Register(applicationId, nullptr);
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}
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}
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Pid = GetProcessId();
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