ir: Add IR opcodes for emitting vector shuffles

This uses the ARM terminology for sizes (Halfword -> 2 bytes, Word -> 4 bytes)
as opposed to the x86 terminology of (Word -> 2 bytes, Double word -> 4 bytes)
This commit is contained in:
Lioncash
2018-03-17 20:32:07 -04:00
committed by MerryMage
parent eb2d28d2b1
commit 6b0010c940
4 changed files with 54 additions and 0 deletions

View File

@@ -1138,6 +1138,42 @@ void EmitX64::EmitVectorPopulationCount(EmitContext& ctx, IR::Inst* inst) {
});
}
enum class ShuffleType {
LowHalfwords,
HighHalfwords,
Words
};
static void VectorShuffleImpl(ShuffleType type, EmitContext& ctx, IR::Inst* inst, BlockOfCode& code) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
const Xbyak::Xmm operand = ctx.reg_alloc.UseScratchXmm(args[0]);
const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
const u8 mask = args[1].GetImmediateU8();
if (type == ShuffleType::LowHalfwords) {
code.pshuflw(result, operand, mask);
} else if (type == ShuffleType::HighHalfwords) {
code.pshufhw(result, operand, mask);
} else {
code.pshufw(result, operand, mask);
}
ctx.reg_alloc.DefineValue(inst, result);
}
void EmitX64::EmitVectorShuffleHighHalfwords(EmitContext& ctx, IR::Inst* inst) {
VectorShuffleImpl(ShuffleType::HighHalfwords, ctx, inst, code);
}
void EmitX64::EmitVectorShuffleLowHalfwords(EmitContext& ctx, IR::Inst* inst) {
VectorShuffleImpl(ShuffleType::LowHalfwords, ctx, inst, code);
}
void EmitX64::EmitVectorShuffleWords(EmitContext& ctx, IR::Inst* inst) {
VectorShuffleImpl(ShuffleType::Words, ctx, inst, code);
}
void EmitX64::EmitVectorSignExtend8(EmitContext& ctx, IR::Inst* inst) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
if (code.DoesCpuSupport(Xbyak::util::Cpu::tSSE41)) {