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IR: Add IR instruction ZeroVector
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@@ -1137,6 +1137,10 @@ U128 IREmitter::VectorZeroUpper(const U128& a) {
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return Inst<U128>(Opcode::VectorZeroUpper, a);
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}
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U128 IREmitter::ZeroVector() {
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return Inst<U128>(Opcode::ZeroVector);
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}
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U32U64 IREmitter::FPAbs(const U32U64& a) {
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if (a.GetType() == Type::U32) {
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return Inst<U32>(Opcode::FPAbs32, a);
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