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a64/config: Allow NaN emulation accuracy to be set
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@@ -48,7 +48,11 @@ bool A64EmitContext::FPSCR_FTZ() const {
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}
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bool A64EmitContext::FPSCR_DN() const {
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return Location().FPCR().DN();
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return Location().FPCR().DN() || conf.floating_point_nan_accuracy == A64::UserConfig::NaNAccuracy::AlwaysForceDefaultNaN;
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}
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bool A64EmitContext::AccurateNaN() const {
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return conf.floating_point_nan_accuracy == A64::UserConfig::NaNAccuracy::Accurate;
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}
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A64EmitX64::A64EmitX64(BlockOfCode& code, A64::UserConfig conf)
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@@ -26,6 +26,7 @@ struct A64EmitContext final : public EmitContext {
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bool FPSCR_RoundTowardsZero() const override;
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bool FPSCR_FTZ() const override;
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bool FPSCR_DN() const override;
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bool AccurateNaN() const override;
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const A64::UserConfig& conf;
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};
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