A64: Implement UADDL/UADDL2

This commit is contained in:
Lioncash
2018-04-05 09:28:50 -04:00
committed by MerryMage
parent 4b3d70de5f
commit 88d70e3b8a
2 changed files with 17 additions and 1 deletions

View File

@@ -40,6 +40,22 @@ bool TranslatorVisitor::SSUBW(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
return true;
}
bool TranslatorVisitor::UADDL(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
if (size == 0b11) {
return ReservedValue();
}
const size_t esize = 8 << size.ZeroExtend();
const size_t part = Q ? 1 : 0;
const IR::U128 operand1 = ir.VectorZeroExtend(esize, Vpart(64, Vn, part));
const IR::U128 operand2 = ir.VectorZeroExtend(esize, Vpart(64, Vm, part));
const IR::U128 result = ir.VectorAdd(esize * 2, operand1, operand2);
V(128, Vd, result);
return true;
}
bool TranslatorVisitor::UADDW(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
if (size == 0b11) {
return ReservedValue();