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IR: Implement VectorSignExtend
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@@ -938,6 +938,61 @@ void EmitX64::EmitVectorPopulationCount(EmitContext& ctx, IR::Inst* inst) {
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});
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}
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void EmitX64::EmitVectorSignExtend8(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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if (code.DoesCpuSupport(Xbyak::util::Cpu::tSSE41)) {
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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code.pmovsxbw(a, a);
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ctx.reg_alloc.DefineValue(inst, a);
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} else {
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const Xbyak::Xmm a = ctx.reg_alloc.UseXmm(args[0]);
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const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
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code.pxor(result, result);
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code.punpcklbw(result, a);
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code.psraw(result, 8);
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ctx.reg_alloc.DefineValue(inst, result);
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}
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}
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void EmitX64::EmitVectorSignExtend16(EmitContext& ctx, IR::Inst* inst) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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if (code.DoesCpuSupport(Xbyak::util::Cpu::tSSE41)) {
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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ctx.reg_alloc.DefineValue(inst, a);
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code.pmovsxwd(a, a);
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} else {
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const Xbyak::Xmm a = ctx.reg_alloc.UseXmm(args[0]);
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const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm();
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code.pxor(result, result);
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code.punpcklwd(result, a);
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code.psrad(result, 16);
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ctx.reg_alloc.DefineValue(inst, result);
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}
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}
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void EmitX64::EmitVectorSignExtend32(EmitContext& ctx, IR::Inst* inst) {
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if (code.DoesCpuSupport(Xbyak::util::Cpu::tSSE41)) {
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auto args = ctx.reg_alloc.GetArgumentInfo(inst);
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const Xbyak::Xmm a = ctx.reg_alloc.UseScratchXmm(args[0]);
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code.pmovsxdq(a, a);
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ctx.reg_alloc.DefineValue(inst, a);
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return;
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}
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EmitOneArgumentFallback(code, ctx, inst, [](std::array<u64, 2>& result, const std::array<u32, 4>& a){
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for (size_t i = 0; i < 2; ++i) {
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result[i] = Common::SignExtend<32, u64>(a[i]);
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}
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});
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}
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void EmitX64::EmitVectorSignExtend64(EmitContext& ctx, IR::Inst* inst) {
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EmitOneArgumentFallback(code, ctx, inst, [](std::array<u64, 2>& result, const std::array<u64, 2>& a){
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result[1] = (a[0] >> 63) ? ~u64(0) : 0;
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result[0] = a[0];
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});
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}
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void EmitX64::EmitVectorSub8(EmitContext& ctx, IR::Inst* inst) {
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EmitVectorOperation(code, ctx, inst, &Xbyak::CodeGenerator::psubb);
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}
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