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shader: Implement texture buffers
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@@ -249,6 +249,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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// TODO: Track this usage
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ctx.AddCapability(spv::Capability::ImageGatherExtended);
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ctx.AddCapability(spv::Capability::ImageQuery);
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ctx.AddCapability(spv::Capability::SampledBuffer);
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}
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Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
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