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glsl: Add many FP32/64 instructions
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@@ -78,8 +78,12 @@ std::string RegAlloc::GetType(Type type, u32 index) {
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return "int ";
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case Type::F32:
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return "float ";
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case Type::S64:
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return "int64_t ";
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case Type::U64:
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return "uint64_t ";
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case Type::F64:
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return "double ";
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case Type::U32x2:
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return "uvec2 ";
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case Type::F32x2:
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