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settings: Preparation for per-game input settings
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@@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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if (Settings::values.use_docked_mode) {
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if (Settings::values.use_docked_mode.GetValue()) {
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width = ScreenDocked::Width * res_scale;
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height = ScreenDocked::Height * res_scale;
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} else {
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