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shader_recompiler: GCC fixes
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@@ -91,7 +91,6 @@ std::string RegAlloc::Consume(const IR::Value& value) {
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}
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std::string RegAlloc::Consume(IR::Inst& inst) {
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const Id id{inst.Definition<Id>()};
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inst.DestructiveRemoveUsage();
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// TODO: reuse variables of same type if possible
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// if (!inst.HasUses()) {
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