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glsl: Implement FCMP
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@@ -25,6 +25,18 @@ std::string Representation(Id id) {
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}
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std::string FormatFloat(std::string_view value, IR::Type type) {
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// TODO: Confirm FP64 nan/inf
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if (type == IR::Type::F32) {
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if (value == "nan") {
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return "uintBitsToFloat(0x7fc00000)";
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}
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if (value == "inf") {
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return "uintBitsToFloat(0x7f800000)";
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}
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if (value == "-inf") {
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return "uintBitsToFloat(0xff800000)";
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}
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}
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const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
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const bool needs_suffix = !value.ends_with('f');
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const auto suffix = type == IR::Type::F32 ? "f" : "lf";
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