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Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary. |
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| src | ||
| build.gradle.kts | ||
| debug.keystore | ||
| proguard-rules.pro | ||